Mutants and Masterminds RPG Time Traveler's Codex

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Green Ronin PublishingSku: LP6CLXX01

    • Time Travel Rules: The book provides an overview of how time travel works within the game's setting and offers tips for GMs to decide how it will function in their own campaigns, including the consequences and hazards of meddling with the timeline.
    • Historical Eras: It includes an in-depth look at the Golden, Silver, and Iron Ages of comic book history, as well as over a dozen other historical periods. Each era comes with adventure ideas, rules guidance, and stat blocks for that time period.
    • New Player and GM Options: The book contains new advantages, powers, and equipment for players to create time-traveling heroes. It also provides six villain archetypes, like the Immortal Conqueror and the Future Perfectionist, for GMs to use as antagonists.

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